PenPen wrote:Dark_Chaotix wrote:http://www.youtube.com/watch?v=HOCauirN1nA
The throw attempt at 7:31, what is that?? Was that the dash grab missing at close range?
As I said,

+B is a close range grab. That's the miss animation, but if it connects it ends like the D version (sends opponent to wall with a slam).
Trying to use Maxima's

x2+P DM more to see how it can be used as anti-air, as I think it has some autoguard in there.
I was reading somewhere that said his Maxima Press (hcb+K) into followup (qcb+A) is only SCable unless you do the Ex Maxima Press in which it's both drive and super cancelable. Can anyone test this out, I'll try it out myself.
PenPen wrote:Slightly offtopic but awesome Shen Woos in them vids.
Thanks, one of the few times I did good and recorded it.
SonicTempest wrote:So based on the videos Maxima Press is a dashing grab akin to Rugal's God Press, which pushes the opponent to the edge of the stage. According to PenPen it's unblockable - it has some startup pause before Maxima starts dashing.
EX Vapor Cannon wires. He also has autoguard on C Vapor Cannon, his DM and a bunch of his pokes.
-Maxima Press B is unblockable, it's considered a command grab however
when it connects it'll press him against the wall. The whiff animation looks like any command grab.
-Maxima Press D is unblockable but has a slow start up
-EX Maxima Press
is blockable-All of Maxima's ground
strong normals, have Guard Point (autoguard); d.D is the only exception.
-Vapor Cannon C will wire if it's a counter, EX Vapor Cannon will counter wire every time.
http://www.youtube.com/watch?v=uVvDeVdk-cw#t=06m00s is the only time I've seen his EX

+K connect but not finish, otherwise it has to be the most reliable EX

overall.
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Maxima only has three special moves (if you count air.vapor cannon he has four). The cool thing is he does massive damage and his limit is his stocks (the more he has the more creative the combos can get).

.C has pretty good horizontal range as well.
Combos:
-d.B, d.A,

+B.

+P -->
-(d.Ax3)/(d.B, d.A,

.C), Ex

+P (wires),

.C, (df.C),

+K/Ex

+K.

+P -->
-Crossup j.C, d.A,

.C,

+P/hcb+B.

+P -->
-Crossup j.C, d.A,

.C, Ex

+K.

+P, [DC] Ex

+P, (wire)

.C,

+K *In theory, instead of the last

+K you could do another Ex

+K etc...
-Hyperhop/hop C, Ex air.

+P, Ex

+P (wires),

.C,

+K
If, --> Ex

+K.

+P, [DC]

+P, [SC]

x2+P
If, -->

+K.

+P, [SC]

x2+P
If HD, --> [SC]

x2+P, [MC]

x2+P NM
-d.B, d.A,

.C, Ex

+P (wires),

x2+P NM
-qcb+P (counter),

x2+P NM