KOF XIII: Yuri Sakazaki

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KOF XIII: Yuri Sakazaki

Post by Gojira » Mon Mar 29, 2010 00:42

Image

Yeah, I started a character thread for a confirmed character in KoFXIII.

Movelist
normal move notes
Still hideously long range on her far standing .B
Sweep is still cancellable

command moves
fwd .B - hip attack/ bum bumper/ whatever the hell you want to call it
dwn .B (air) - raijin kyaku, some kind of new dive kick that looks like Sakura's from CvS2

special moves
qcf .P - non-projectile koohken, recovery looks good, EX version has more range
qcf .K (ground) - raioken, normal is '95 fireball version, EX is '96 jump forward overhead version
qcf .K (air) - air raioken, does not halt her jump motion, EX throws out two fireballs, essentially Akuma air fb
QCB .P - saiha, not sure what properties this one has, EX version is faster and more damaging?
HCB .K - hundred-slaps running throw, EX version is faster and goes farther, also hits in the air (air throw property?)
DP .P - Chou upper, looks like you'd expect; good for combos, EX version does a lot more hits
DP + .K - Houyoku, essentially Akuma's demon flip, a special jump where she can do raijin kyaku, attack, or throw.

DMs
fwd HCF .P - haohsho DM, looks big and fairly fast?
QCFHCB .K - kyaku DM, EX version goes through projectiles? or maybe just plain invincible?
QCB QCB .P - Neo MAX, Yuri channels her inner DBZ to form a sizable genkidama
Console Changes
*The distance travelled on her dp as well as the angle of descent has been adjusted
*Her air throw coming off of dp.K has special follow up properties
(special follow up properties –ie- versus normal situations where an opponents in an air status that cannot be followed up on with subsequent attacks)
-s.B is faster
*j.A can be cancelled with her dive kick
-Movement limits on Yuri’s dive kick have been relaxed
*Her hcb.B is now a 1 frame cmd throw
-The invincibility after attack frames on EX hcb.K has been shortened
-Recovery on haoh-shokoken improved

Producer Yamamoto says: Depending on which buttons get pressed on hcb.K, a 1 frame throw, a running throw, an invincible attack, the properties of the move change dramatically so it will be necessary to use the variations according to the situation. This will be a versatile weapon in her arsenal so please give the move a try in depth. The real spectacle here is her air throw from dp.K which is now a hit-anything move. Try racking up on damage in various situations!
Movelist Vid
EX Move and Cancel Timing Guide Combo Video
100% Combo
Last edited by Gojira on Tue Jul 06, 2010 19:53, edited 16 times in total.

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Re: KoFXIII: Yuri

Post by SonicTempest » Mon Mar 29, 2010 01:16

Saiha and hundred slaps moves are in, uppercut seems to be gone.

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Re: KoFXIII: Yuri

Post by The Master » Mon Mar 29, 2010 05:36

interesting tatics with Yuri.. seems like they mixed a few moves from her 94 in with 96(mainly her projectile) movesets.

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Re: KoFXIII: Yuri

Post by Toxic Avanger » Mon Mar 29, 2010 23:12

There is a move that I don't recognize in her official site move list (tap B or D). And it's not 百烈びんた

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Re: KoFXIII: Yuri

Post by Yuki Yagami » Tue Mar 30, 2010 03:34

Toxic Avanger wrote:There is a move that I don't recognize in her official site move list (tap B or D). And it's not 百烈びんた
That's her Hundred Slaps move. (It reads Hyakuretsu Binta)

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Re: KoFXIII: Yuri

Post by SonicTempest » Tue Mar 30, 2010 04:11

Yuki Yagami wrote:
Toxic Avanger wrote:There is a move that I don't recognize in her official site move list (tap B or D). And it's not 百烈びんた
That's her Hundred Slaps move. (It reads Hyakuretsu Binta)
Er, no it isn't. 'Hyakuretsu Binta' is written the way Toxic Avanger posted it, and that's not the move name next to the command.

I translated the kanji and it's read 'Yuri Gen'ei Kyaku'. Sound familiar? :)

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Re: KoFXIII: Yuri

Post by Toxic Avanger » Tue Mar 30, 2010 04:18

SonicTempest wrote: I translated the kanji and it's read 'Yuri Gen'ei Kyaku'. Sound familiar? :)
Kah-, so obvious it hurts. <- didn't realize it.

I remember seeing her Hou'ou kyaku (94 DM) being comboed from weak attacks.

I hope that they remove the her ability to cancel her far standing B, otherwise the character is just going to be played with one button, and it's going to be the light kick. Same goes for Mai.
Last edited by Toxic Avanger on Tue Mar 30, 2010 15:02, edited 2 times in total.

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Re: KoFXIII: Yuri

Post by Yuki Yagami » Tue Mar 30, 2010 10:44

Apologies for the mistake, Yuri Gen'ei Kyaku... Possibly her own version of Robert's Spam Kick attack (except it's mash like Chun-li's rather than f,b,f + K)...

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Re: KoFXIII: Yuri

Post by Gojira » Mon Apr 05, 2010 22:16

Interesting, I guess it wasn't in the demo since I'm pretty sure someone would have seen it by accident with all that B mashing.

I updated the first post with officially-confirmed moves. Anyone seen hip attack anywhere?

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Re: KoFXIII: Yuri

Post by Toxic Avanger » Mon Apr 05, 2010 23:17

Gojira wrote:Interesting, I guess it wasn't in the demo since I'm pretty sure someone would have seen it by accident with all that B mashing.

I updated the first post with officially-confirmed moves. Anyone seen hip attack anywhere?
Yes, her old overhead sexy pelvis attack is in one of the early demo vids that I posted in the cafe.. I think, har har. Her air CD is a hip attack too, but looks really different from the original version.

EDIT:

(invokes Perseus voice from God of War 2) IT'S OVER HERE!!!!!! In round 4.




Also, I don't really think that the moves where locked, it's just that their sequence was so odd, that since they weren't in the sheet, people wouldn't look for them ( qcf , hcb for Ash? never would have thought of it).

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Re: KoFXIII: Yuri

Post by videoman190 » Sat Apr 24, 2010 03:48

Yuri now has her Super Upper DP .P
As for her Neo Max It's QCB QCB .P

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Re: KoFXIII: Yuri

Post by Dark_Chaotix » Tue May 11, 2010 22:54

SonicTempest wrote:Saiha and hundred slaps moves are in, uppercut seems to be gone.
dp+A/C is back, shown here. But i dont think the follow up is tho

http://www.youtube.com/watch?v=YjZEAjoPfLQ" onclick="window.open(this.href);return false;

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Re: KoFXIII: Yuri

Post by Gojira » Thu May 13, 2010 19:42

In case nobody noticed, that Yuri Gen'ei Kyaku is replaced by Chou Upper on the official site. So I guess it was just joke filler?

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Re: KoFXIII: Yuri

Post by Gojira » Tue Jul 06, 2010 19:46

Some updates made based on this:

Jump to 1:45 for a glimpse of the new "demon flip" move.

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Re: KoFXIII: Yuri

Post by Toxic Avanger » Tue Jul 06, 2010 21:44

Gojira wrote: QCB .P - saiha, not sure what properties this one has, EX version is faster and more damaging?
It juggles the enemy enough for you to add another attack, albeit is extremely difficult to do so outside the corner.
HCB .K - hundred-slaps running throw, EX version is faster and goes farther, also hits in the air (air throw property?)
No, it's more like : Normal version is post 98' binta, it's a running throw that needs to be jumped in order to escape. EX is 95' ~ 96' .C binta, needs to be blocked and can't be jumped.

Blog confirmed a new move called "houyoku" that is essentially Akuma's demon flip, a special jump where she can do raijin kyaku, attack, or throw. Unknown command, also unknown whether or not it does a sweep if nothing is pressed. EX version lets it juggle off things you normally can't, I guess?
The movesequence is DP + .B or .D (it's in the PDF ) (Fenix wing? I should get glasses or something, it's just too small for me).

Also, she has 3 taunt variations.

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