Hello all! I haven't posted on here in a while although I lurk, frequently and read info/guides on the characters I like to use! I have a dilemma and I hope I'm posting in the right place.
My problem is I am having a difficult time shutting down my cousin's Ralf, consistently, :'( ! My cousin uses Ralf's Jump D as an instant overhead and it seems to have ridiculous priority! For instance, I'll be in the air, sometimes clearly above his Ralf, and he'll jump and his Jump D will usually stuff whatever I threw out, even if it was executed before his Jump D! Also, Ralf seems to recover quickly from his Gatling charge attack even when I'm using Clark and react with my Gatling attack, yet he is able to block mine and counter with another Gatling attack and then drive cancel into another special and then super cancel for tons of damage,
My staple characters always include Leona in the line up, usually as anchor, and I usually take his Ralf out(he usually places Ralf second on his team)however, he usually gets to my Leona and one mistake means less health to deal with his anchor, which happens to be "Mr. Karate" of all characters! He's insane in itself, but I can handle his Mr. Karate, just have to be patient, but Ralf, I'm really having trouble getting around his short hop Jump D's(and just Jump D's, period)and the recovery on some of his moves! And his poking game can be troubling, and WTH is up with his priority?!
Ugh, any help would be appreciated and I apologize again if I posted this in the wrong thread,
KOF XIII: Ralf Jones
- Dyo Kusanagi
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Re: KOF XIII: Ralf Jones
I believe Ralf's A Gatling Attack is reasonably safe on block (at least I don't remember being poked out of the recovery frames). Try Clark's EX command grab to punish?
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Re: KOF XIII: Ralf Jones
Thank you, I'll do that next time. Any other advice, like what cleanly beats out Ralf's Jump D?!
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Re: KOF XIII: Ralf Jones
Hello, I was wondering something about a Ralf's move and it is
What is it for? Because I can't find a timing to use it (regardless of comboing in corner), in a normal situation I can't make it work as Anti Air (I can use the C version but not the A version...)
I feel it quick but can't hit anything with it in a pinch, how am I supposed to apply that move? Should I use it only for comboing in corner? Hasn't it got not any other utility? Can't be useful in any way as antiair? Am I missing a timing or something to perform it alone and obtain a clean hit over my oponent while jumping to me?
Well, thanks for the answers from now and your time!
What is it for? Because I can't find a timing to use it (regardless of comboing in corner), in a normal situation I can't make it work as Anti Air (I can use the C version but not the A version...)
I feel it quick but can't hit anything with it in a pinch, how am I supposed to apply that move? Should I use it only for comboing in corner? Hasn't it got not any other utility? Can't be useful in any way as antiair? Am I missing a timing or something to perform it alone and obtain a clean hit over my oponent while jumping to me?
Well, thanks for the answers from now and your time!
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Re: KOF XIII: Ralf Jones
this is robocop2's area, but if you watch myu and ogosho, they use it for combos mostly, the ex especially. otherwise the use the c version? with guard point i think.
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Re: KOF XIII: Ralf Jones
Oh, ok Gunsmith, thanks so much for the info
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Re: KOF XIII: Ralf Jones
has a bunch of useful technical uses that aren't related to "directly hitting" the enemy, but those type of things aren't easy to explain, since they go with psychology and tactics and stuff. The plain easiest one to use and explan, is use the move to dispel fireballs.
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Re: KOF XIII: Ralf Jones
Oh thanks so much Toxic Avanger n_nb