KOF XIII: EX Iori

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Re: KOF XIII: EX Iori

Postby *~cristina~* » Sat Nov 19, 2011 13:58

oh yea, i didn't update it in here ...

"
after playing a bit more 98 iori in wed, notice I made a mistake.

I thought ex hcb k is a command like kyo, cos it just hit when I use it in MCM,
but it is not, u can actually block it... but just seen the vid of what it is really for,
u can u it at OTG. Which extend the combo, so it doesn't serv a purpose then.

other then that, ex qcb P & ex scumgale both have invinsible start up.


Also, I tried the old oki with him. ( think it works before , since I never used him as a main before )

after qcf p *3 , u can do 6A+B / 66 A+B to do front ( 6A+B) or cross up ( 66A+B) mix up,
is hard to tell which side he is going, BUT! due to the recovery of the 3rd hit of qcb p ,
after the roll the opp can move before iori. So mashing out quick normal can beat this mix up. "

that is update the mistake that i have done on the above post.




Dody>

i am not sure if he is better then the craw iori for now... since i haven't touch console craw iori yet.

but as a feeling wise, since flame iori is pretty unsafe, so i think craw iori may be a tiny bit better , but not by far.
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Re: KOF XIII: EX Iori

Postby kadosho » Thu Nov 24, 2011 01:05

New Iori (w/o flames) really takes some getting used to. I have yet to adapt with his new style.
But with flames (and berserk) he may be a bit more crazy to control. Given the new engine design (that might be a good sign).
Never noticed how balanced Iori truly was w/o his flames. I really underestimated the guy.

:lol:
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Re: KOF XIII: EX Iori

Postby *~cristina~* » Thu Nov 24, 2011 15:40

i was watching ATB's iori yesterday in wednesday brawl.

i notice qcb A * 3 actually have a shorter recover then qcb c * 3 ,
it looks the roll mix up works better with QCB * 3 A .

but not so sure about if i can do c > 6a > qcb A ...

shame the DLC won't release until later , i would love to test it out straight away...
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Re: KOF XIII: EX Iori

Postby Dark_Chaotix » Sat Nov 26, 2011 05:41

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Re: KOF XIII: EX Iori

Postby Dark_Chaotix » Mon Dec 19, 2011 14:23

Added his movelist vid to first post.
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Re: KOF XIII: EX Iori

Postby Toxic Avanger » Mon Jan 16, 2012 03:58




A youtube version of the tudou link that someone was posting all over the place.
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Re: KOF XIII: EX Iori

Postby Dark_Chaotix » Mon Jan 16, 2012 13:34

Whats happening in that second vid? What is he cancel or what are the inputs? It looks like he is cancel qcb+A qcb+A really quick so it hits on the second one.
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Re: KOF XIII: EX Iori

Postby Persona » Mon Jan 16, 2012 13:49

You cancel it like in 2001 but to be honest I don't know how he can do it with having drive meter there.

Either that or maybe it's something completely new since it seems he's instantly whiffing his qcb P.
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Re: KOF XIII: EX Iori

Postby Toxic Avanger » Mon Jan 16, 2012 15:36

The prof said that there is some sort of bug related to the aoi hana (is that the name? :lol: ). Supposedly he can sort of drive cancel it for free like he did in '01, and that is the basis of the infinite.

I have absolutely no clue about the details, though
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Re: KOF XIII: EX Iori

Postby *~cristina~* » Mon Jan 16, 2012 15:59

He actually used up the drive meter during the combo.
As long as u don't have drive meter to drive cancel > DM,
U can just "qcb a > qcf hcb P" * n

But it has to be done really quick for it to connect.( said in KOF koucha)
May be that's y we didn't see him finish the combo, cos it is pretty hard & a lots of
Effort for that dmg.
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Re: KOF XIII: EX Iori

Postby Gunsmith » Wed Jan 18, 2012 19:55

added combo videos by Lost Feather and Persona to first post.
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Re: KOF XIII: EX Iori

Postby Musolini » Thu Jan 19, 2012 20:14

what about the first combo in the vid above it? the one that starts with a counter hit. jump in attack .C fwd .A, QCB .A .C, QCB .A .C, fwd .B bc mode. the forward .B is way too slow to connect, how does he do it?
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Re: KOF XIII: EX Iori

Postby Violent Kain » Sat Jan 21, 2012 19:29

Musolini wrote:what about the first combo in the vid above it? the one that starts with a counter hit. jump in attack .C fwd .A, QCB .A .C, QCB .A .C, fwd .B bc mode. the forward .B is way too slow to connect, how does he do it?


He uses the aoihana cancel. it is the only way to hit with the fwd .B, so that means that the cancel has to be done in another way.
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Re: KOF XIII: EX Iori

Postby Dark_Chaotix » Mon May 21, 2012 12:37

Interesting crossup at 1:50

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Re: KOF XIII: EX Iori

Postby Dark_Chaotix » Sun Jan 06, 2013 23:27



At 2 mins
There are some monsters out there...
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