+B mash Ax4
+A. Also if opponent crouch on midscreen and you close(face to face) deal
+B it fast crossup.
+B mash Ax4
+A. Also if
+B it fast crossup.
after
then passes to the
+pInfinity-MuGen wrote:Hi all players.
Someone to explain the timing of the combo? 4 xafter
![]()
then passes to the
+p
THX for the Help
+
i think. Try cl
,
,hcf +
,
+
mashx3
press
or cr
cr
st
+
mashx3
press
. After landing with
+
mash
.
or
after. --> Cl.
+
.
4x
+
( 4x
or
need this timing plz for doing after this
+
.)
+
you need press 4xA for buffer and when you landing press
+ 

Infinity-MuGen wrote:Yes i know the combo.
But i need the timing, when i have to start to press 4xor
![]()
![]()
after. --> Cl.
![]()
![]()
![]()
+
![]()
.
![]()
4x
![]()
![]()
+
![]()
( 4x
or
![]()
![]()
need this timing plz for doing after this
+
.)
Know what i mean?
Thx
+BD
+B AAAA
and it comes out really well. This version of hands you need to press the rapid A four times then cancel the second hit (I think its a just frame to retain the juggle potential but don't hold me to that, I could just be crap at doing it this way). If you are pressing the AAAA and after the two hits doing the finisher then you must dc the finisher into golden heel (unless its at the very end of the stun combo, check the video). The hands after the golden heel you do differently, this one you do NOT want to hit with any of the punches of hands, only the finisher. You do this one as AAAqcb+A and the link is pretty tight. Hitting with just the finisher lets you retain juggle (it could be that the juggle only works for a certain amount of time during their falling through the air after being hit but its tantamount to the same problem) to do another
+B and then you do the AAAA,
+A version to again dc. Getting the AAAqcb+A off the heel you can start just as he's about to land and get it out.
BD, AAAA(2 hits)
A dc
B , AAA
A ,
B , AAAA (2hits)
A dc <stuff>
+B, AAA
+A, AAAAA
+A, j.D
+b, (mash x 4 A, finisher,
+d,) x 3, st.D or j.D for reset or
+b for followup or
+AC for ender or j.C, cl.C, F+B (BC) st.C,f+B,
+b, (mash x 4 A, finisher,
+d,) x 2 and
+AC,
+BD for 815 dmg.
.B dc
.A dc
qcf.A dc
qcf.BD
.D, AAA(qcb)A dc
.D,
.B dc
.A dc
qcf.A
qcf.BD

and then either maxcancel that or drive cancel it with
and go for the standard juggle combo from there.


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