SonicTempest wrote:Thanks for the vids, Kane.
Some interesting things I picked up on:
- WTF at Robert's down B hitting a guy who was behind him. What is up with the hitboxes in this game?
- In the Iori vs Iori match in the fourth vid you can see a guard attack activating and then being blocked...so it's not a guaranteed thing (just as PS stated in his initial loketest impressions)
- What was that Iori critical counter where he initiated from a full character length away and the opponent just slumped to the ground? On top of that it looked like he got it from countering the opponent's sweep - I thought CCs only activated when countering a special move? (See
http://game.snkplaymore.co.jp/official/ ... tem01.html" onclick="window.open(this.href);return false;)
That last question is probably best left for the system discussion thread though.
I was so busy that I didn't get a chance to check this thread and how rude of me leaving so many questions unanswered, so I'll try my best and answer them all, feel free to ask anymore questions.
EDIT:
-Guard Attacks (b+CD) CAN be blocked depending on distance and timing; not to be confused with Guard Crush CD (hold CD for ~ 1 sec to crush your opponent's guard).
-Critical counter counters anything other than jjump/air attacks, including DMs as well.
Tiamat wrote:which player are you in the videos Kane? what's your normal team etc?
I don't actually appear until 05-09-09's batch as my friends don't enjoy holding the camera still (manually) as I do haha, I show up first at "Arcade Infinity - KOFXII Casual Matches 4 (05/09/09)". Who I cycle thru is Chin, Kensou, Raiden, Joe, Iori, Robert, Goro...
Hmm, I'm trying to learn Chin but as you can see I'm not doing too well (and as we all know, Chin does not have ONE move that is similar to his pre-kofxii self), really aren't any regular Chin players to learn from so it's all about good ole Arcadia magazine. I don't really have a normal team compared to my sparing partners who have pretty much established 2 of the 3 for the upcoming SNKplaymore LA tourney.
Tiamat wrote:I especially appreciate you putting up videos because it is somewhat hard to come by new KOFXII vids even though it just came out. normally I'd expect a flood of vids but it's not nearly as popular as say...Blazblue
You're very welcome, I like giving back to the community as much as I can coz I *have* been on the receiving side, frustrated that there's not enough vids out there to learn from (2k2UM etc...).
I apologize that the gameplay isn't incredibly high yet, but we've only had the game for less than 2 weeks.
KusoGaki wrote:....To me the properties of things in this game are still really weird.
You better believe it. We had to relearn this whole game all over again, the jumps have different archs, the hit stuns are different again, the grappling properties are the hardest to adjust to imo.
KusoGaki wrote:Great vids kane317, i watched one via subscription yesterday and was pretty shocked at the CC damage one of the players did with terry.
Crazy stuff.
Yeah, try being on the receiving end all the time. My friends frown on me coz I was the one who informed Jon (the 127 win Terry player) about the CC combo...heh