See old topic:
http://www.forumplanet.com/planetdreamc ... 268348&p=2
Does anybody want to have a go at outlining what each of her circle moves and finishers do, properties etc?
I'm pretty crap with her but would like to improve.
What i know is:
Circle moves:
d+A hits low
d+B hits low and moves forward
f+B hits high?
Enders:
f,f+A punches forward and juggles
+A leaps upward and is unblockable
That's unfortunately about all I know.
What this BCD thing about?
2k2 - Angel
- christensenray
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I don't mean to be a jerk but the answer to all those questions :
http://db.gamefaqs.com/coinop/arcade/fi ... 2002_b.txt
Or for the people too lazy to use the above 'link'
Foward = Overhead
Down = Low
BCD is a type of finishing move that allows you to do a dodge, while standing still, jumping forward or back, it conveys full body invulnerability to Angel for the complete duration, it can only be followed by one of the other finishing moves.
http://db.gamefaqs.com/coinop/arcade/fi ... 2002_b.txt
Or for the people too lazy to use the above 'link'
....==-----------------------==[ CHAIN CIRCLE MOVES ]==------------------------==
These moves must be used after the Chain Circle Starting Moves.
You can link them freely; however, you can't link two moves that have the
same direction or the same button. You can't repeat a move either.
Bye Bye Rogue u + A/C
Buggy and Coffin f + A/C
A Train to See Cherry Blossoms d + A/C
Shelter From the Storm u + B/D
With a Lamp for the Pathway f + B/D
Important Symptom d + B/D
Parasol Spin (back) b + BCD
Parasol Spin BCD
Parasol Spin (forward) f + BCD
Foward = Overhead
Down = Low
==------------------==[ CHAIN CIRCLE FINISHING MOVES ]==-------------------==
These moves must be used after the Chain Circle Moves.
Crown Under the Sky f,f + A
A Full Moon Evening f,f + C
State of Heat Haze f,f + B/D
Cosmic Fuuten Swing + A
Lost Homeland + C
Beyond the Flames + B/D
BCD is a type of finishing move that allows you to do a dodge, while standing still, jumping forward or back, it conveys full body invulnerability to Angel for the complete duration, it can only be followed by one of the other finishing moves.
- christensenray
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I see why you link to GF, i actually already had the list. It's just that the names dont actually tell you the moves' properties.
Your little additions underneath i find far more helpful than the move names. I wasnt aware that f+P was an o/head. Neither does it state the properties of the finishing moves.
So i'm guessing the u+P/K are neutral attacks?
Also, i think (but am not sure) that finish move f,f+B is an o/head, and +K doesnt actually hit but is a teleport to the other side of the opponent.
Not sure what f,f+C does.
Your little additions underneath i find far more helpful than the move names. I wasnt aware that f+P was an o/head. Neither does it state the properties of the finishing moves.
So i'm guessing the u+P/K are neutral attacks?
Also, i think (but am not sure) that finish move f,f+B is an o/head, and +K doesnt actually hit but is a teleport to the other side of the opponent.
Not sure what f,f+C does.
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U + P/K are neutral attacks.christensenray wrote:I see why you link to GF, i actually already had the list. It's just that the names dont actually tell you the moves' properties.
Your little additions underneath i find far more helpful than the move names. I wasnt aware that f+P was an o/head. Neither does it state the properties of the finishing moves.
So i'm guessing the u+P/K are neutral attacks?
Also, i think (but am not sure) that finish move f,f+B is an o/head, and +K doesnt actually hit but is a teleport to the other side of the opponent.
Not sure what f,f+C does.
F, f + C is an unblockable slow punch
F, f + B is an overhead on the last hit only, I think...
+ K is a teleport, however, it sometimes does some weird tackle move that I couldn't quite make out, you can follow with the regular chain circle moves after that.
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Re: 2k2 - Angel
Angel is pretty cool. A good fighter with strong and complicated combos. I like her circle moves and I think I ca use the most of it now. She was one of my favorite characters in 2002 beside of K9999. I play often with her in NeoWave now. Hope she will never leave the KoF-Games like K9999 v.v
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Re: 2k2 - Angel
From what I see she's weaker than she is in NeoWave..in addition she's lost her infinite combo and she cannot juggle after Cr.Cxxdf+kxx anymore..
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Re: 2k2 - Angel
Most likely is not that she CAN't juggle after her cr C, most likely is that both of the up UC moves can't hit an airbone enemy (those 2 moves where used for the infinites). If that guess is right (Is what I have seen from the vids), then she can follow up with another UC moves, or other normal / special movesDark Geese wrote:From what I see she's weaker than she is in NeoWave..in addition she's lost her infinite combo and she cannot juggle after Cr.Cxxdf+kxx anymore..