Okay, let's start off with Robert.
EX/Ura Robert will also have his own thread, obviously. If you have anything to add/append, let me know and I'll update this accordingly.
= Command Moves =
: Kouryuu Gokyageri
- Overhead attack, loses properties if cancelled into
- Cannot cancel into air if done by itself, but if cancelled into, can cancel into that
- In corner, if done close enough, can follow with something fast (eg weak attaks or )
: Ura Kobushi
- Hits high, will miss crouchers, short range
- Won't combo from normals
- Juggles opponent vertically by magical means
: Ryuuhashuu
- Serves as combo extender
- Can be cancelled into specials or DMs even if done by itself
= Special Moves =
: Ryuugekiken
- Fireball, slow to come out
- Good for zoning purposes
: Ryuuga
- Pretty standard
- Links from weak attacks (eg. x2 -> )
- Can SC into Ryuuko Ranbu
Air : Hien Ryuujin Kyaku
- B version goes down at a sharper angle, D version goes around 45 degrees
: Gene'i Kyaku
- B version has him do the move for a short while, D version has him doing it longer (if not hitting)
(close) : Sujin Ranbu Kyaku
- Won't come out if not in range/won't connect
- Juggles opponent vertically
= Desperation Moves =
+ : Ryuuko Ranbu
- A version has a slight startup time, C version comes out faster and travels farther
- So in the basic DM combo, you do like close -> ->
- Both versions have some invincibility and can go through fireballs
- Especially good at catching airborne opponents
: Haoh Shoukoken
- A version is slower, C version is faster
- Both aren't comboable
- Destroys weaker fireballs
: Kuzuryuusen
- Comes out fast, can link from weak attacks
- Range is actually slightly farther from the hand
= Super Desperation Moves =
: Ryuuko Ranbu
- Has invincibility
- Not comboable from anything
= HSDM =
: Zetsu Ryuuko Ranbu
- Unblockable
- Full invincibility during chargeup time
= Misc notes =
- Close D cancellable on first hit
- Close B hits low
= Starter Combos =
Low x2 ->
or -> or or
Once you got used to the above, you can try doing or -> -> or or (corner only), and make this your staple after the juggle moves
(corner) -> or low -> (optional) -> SC
= Advanced Combos =
-> -> (BC cancel) ->
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= Vids Section =
Here's a good way to play Robert:
2k2 UM - Robert
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