2k2 UM - Robert

Guides / FAQs / Tutorials with Videos per character for Tougeki Arcade/ 360, Ps2 and Neogeo
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PenPen
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2k2 UM - Robert

Post by PenPen » Sat Nov 06, 2010 05:33

Okay, let's start off with Robert.

EX/Ura Robert will also have his own thread, obviously. If you have anything to add/append, let me know and I'll update this accordingly.

= Command Moves =
fwd .A : Kouryuu Gokyageri
- Overhead attack, loses properties if cancelled into
- Cannot cancel into air QCB .K if done by itself, but if cancelled into, can cancel into that
- In corner, if done close enough, can follow with something fast (eg weak attaks or DP .A )

bk .A : Ura Kobushi
- Hits high, will miss crouchers, short range
- Won't combo from normals
- Juggles opponent vertically by magical means

fwd .B : Ryuuhashuu
- Serves as combo extender
- Can be cancelled into specials or DMs even if done by itself

= Special Moves =
qcf .P : Ryuugekiken
- Fireball, slow to come out
- Good for zoning purposes

DP .P : Ryuuga
- Pretty standard dp
- Links from weak attacks (eg. dwn .B x2 -> DP .C )
- Can SC into Ryuuko Ranbu

Air QCB .P : Hien Ryuujin Kyaku
- B version goes down at a sharper angle, D version goes around 45 degrees

fwd bk fwd .K : Gene'i Kyaku
- B version has him do the move for a short while, D version has him doing it longer (if not hitting)

(close) HCF .K: Sujin Ranbu Kyaku
- Won't come out if not in range/won't connect
- Juggles opponent vertically

= Desperation Moves =
QCFHCB + .P : Ryuuko Ranbu
- A version has a slight startup time, C version comes out faster and travels farther
- So in the basic DM combo, you do like close .C -> fwd .B -> QCFHCB .C
- Both versions have some invincibility and can go through fireballs
- Especially good at catching airborne opponents

fwd HCF .P : Haoh Shoukoken
- A version is slower, C version is faster
- Both aren't comboable
- Destroys weaker fireballs

qcf qcf .K : Kuzuryuusen
- Comes out fast, can link from weak attacks
- Range is actually slightly farther from the hand

= Super Desperation Moves =

QCFHCB .A .C : Ryuuko Ranbu
- Has invincibility
- Not comboable from anything

= HSDM =
QCFHCB .B .D : Zetsu Ryuuko Ranbu
- Unblockable
- Full invincibility during chargeup time

= Misc notes =
- Close D cancellable on first hit
- Close B hits low

= Starter Combos =
Low .B x2 -> DP .P
bk .A or HCF .K -> fwd bk fwd .B or DP .P or qcf qcf .K
Once you got used to the above, you can try doing bk .A or HCF .K -> fwd .B -> DP .C or qcf qcf .K or fwd bk fwd .B (corner only), and make this your staple after the juggle moves
(corner) fwd .A -> DP .A or low .B -> DP .C (optional) -> SC QCFHCB .C

= Advanced Combos =
HCF .K -> fwd .B -> (BC cancel) bk .A -> QCFHCB .B .D
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= Vids Section =
Here's a good way to play Robert:


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