2k2 UM - Bao

Guides / FAQs / Tutorials with Videos per character for Tougeki Arcade/ 360, Ps2 and Neogeo
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Kane317
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2k2 UM - Bao

Post by Kane317 » Thu Mar 12, 2009 00:52

PROS

Short, fast, and damaging. His j.CD, j.d+A, s.C has great priority. All his command moves are useful and has annoying projectile traps. Air.qcb+C has great push back on block (use bx2 -->qcb+C or qcb~ub+C shortcut). Great qcbx2+K DM and qcbx2+AC SDM. Damaging combos (did I say that already, coz it should mentioned again) and EASY to use overall (most of these mentioned by DG in the tier thread).

CONS

Being small, his normals don't reach far naturally.

BAO SPECIFIC LINGO

NORMALS

COMMAND NORMALS
Throws

Genei Tougi: close, b or f + HP
Critical Throw: close, b or f + HK

Command Moves

Kakugi: f + LP
Senheki Shuu: f + LK
Senshou Shuu: df + LK
Rikotsu Shuu: df + HK
Soushou: in air, d + LP
Hikida: in air, d + LK

SPECIAL MOVES

Psycho Ball Front: qcb + LP
Psycho Ball Raise: qcf + LP
Psycho Ball Reflect: qcb + LK
Psycho Ball Bound: qcf + LK
Psycho Ball Air Front: in air, qcb + LP
Psycho Ball Air Bound: in air, qcf + LK
Psycho Ball Crash Front: qcb + HP
Psycho Ball Crash Raise: qcf + HP
Psycho Ball Crash Reflect: qcb + HK
Psycho Ball Crash Bound: qcf + HK
Psycho Ball Crash Air Front: in air, qcb + HP
Psycho Ball Crash Air Bound: in air, qcf + HK

DESPERATION MOVES

Psycho Ball Attack Max: qcbx2 + P
Psycho Ball Crush: qcbx2 + K

SUPER DESPERATION MOVES

Psycho Ball Attack Max: qcbx2 + LP + HP
Psycho Ball Attack IIDX: f, hcf + LK + HK

HIDDEN SUPER DESPERATION MOVES

Psycho Ball Gravity: qcfx2 + LP + HP

COMBOS
-j.D, s.C, f+A, qcb+C, SC into qcbx2+K DM (2 stocks if you're not MAXed, 1 stock if you MAXed beforehand)

-s.C, df+D, df+D --25% damage, awwww yeah!

The following combos can include j.D or j.C. If you're in the corner you can do df+B, cross them up, and do:
-(near corner) (1 stock=70%) MAXed: s.C, f+A, (qcb+C, qcb+D)x2, SC into qcbx2+K DM
-(near corner) (2 stock=70%) ironically, s.C, f+A, MAX dash s.C, f+A, (qcb+C, qcb+D)x2, SC into qcbx2+K DM

-(near corner) (2 stock=80%) MAXed: s.C, f+A, (qcb+C, qcb+D)x2, SC into qcbx2+AC SDM
-(near corner) (2 stock=80%) s.C, f+A, MAX dash s.C, f+A, (qcb+C, qcb+D)x2, SC into qcbx2+AC SDM

The reason why I included the Q.Max versions even though i takes off the same damage but 1 more stock, is that the Free Cancelling takes off a lot of MAX meter making the combo barely possible--hence it's unlikely that you'll MAX up, and setup yourself in a position where you can get the combo off without the depleting too much meter.

-Double SDM fun: (4 stock=100%) MAXed: s.C, f+A, qcb+C, qcb+D, qcb+C, f~hcf+BD SDM, MAX, (qcb+C, qcb+D)x2, SC into qcbx2+AC SDM
-(5 stock=100%) s.C, f+A, MAX dash s.C, f+A, qcb+C, qcb+D, qcb+C, f~hcf+BD SDM, MAX, (qcb+C, qcb+D)x2, SC into qcbx2+AC SDM

Note: The 100% combo might not the only one out there, diveman from the tier thread made me aware of the combo's existence, but I never asked what it was and just played around with it myself and came up with this. I have a feeling there are others out there on youtube.

BAO GENERAL GAMEPLAY
Fireball, fireball, fireball, air.qcb+C, air.qcb+C, find opening for s.C, f+A, qcb+C, SC into qcbx2+K DM, abuse j.CD, j.d+B, j.d+A, df+B...rinse wash and repeat.

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KusoGaki
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Re: 2k2 UM - Bao

Post by KusoGaki » Fri Mar 20, 2009 15:30


100% combo, it only shows 98/99% but u can add an extra jumping attack or down forward+B at the start for the full 100%.
Should really refilm it but input lag via hdtv+ps3 is rubbish.

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