Still a very solid character. Andy was designed to be MaxMode friendly.
-His SCs are: Air.+K~P (on the P), ~f+A (A only), +P (although not so useful)
-Corner combo: j.D, s.C, f+B, +B, B (still) combos
j.D, s.C, f+B, +P, SC into ~hcf+K (S)DM
-MaxMode Corner: d.B, +A [1hit], +P [4hits], +B [3~4hits], +B~C, SC into ~hcf+BD SDM, dx2+P ~ 70% You prolly can add a BC opener if you wanted to (s.C, BC, dash, +A etc).
2k2 UM - Andy Bogard
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Re: 2k2 UM - Andy Bogard
His new ground hitting fireball move from Fatalfury Realbout is useful for adding extra damage after combos. Even if your just out of sweep range u can still walk up and nail them with it.
Forward B knocks down then u can follow with dwndwndwn punch ground fireball.
Other than that I don't know what else is new with him like his firekick still doesn't hit forward like it should.
Also I was unable to hit them with Andys juggle wall combo from kof2000 a, palm a, palm whatever (in max mode maybe).
Forward B knocks down then u can follow with dwndwndwn punch ground fireball.
Other than that I don't know what else is new with him like his firekick still doesn't hit forward like it should.
Also I was unable to hit them with Andys juggle wall combo from kof2000 a, palm a, palm whatever (in max mode maybe).
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Re: 2k2 UM - Andy Bogard
I like Andy. When I get him on random, I win.
Empty hop combo
c B, c A, A 1 hit, A
C, C, run, A 2 hit, jump C
Takes only a little less than kane's jumping combo.
And with jumping attack, if you cancel the standing C after one hit, does about same. It is possible to land 2 hit standing C but timing is weird for me.
D is nice with the delay but I can't see any use unless you really predict your opponent and they have slow reactions.
Andy's b version hits much lower and pushes Andy back, not
Db P is not really combo able but its fast and the A version is short, allowing you to go straight into A when it doesn't hit.
His P is FAST. I've interrupted attack strings with it.
Andy has a few cross up games too. After C mid screen, dwnfwd a for two hits then hyper jump and you'll be behind opponent. Break guard per guess.
Facing opp in corner. Hcf c, run, A, let them stand, jump d, they block but suddenly you're behind them... not sure how to get this to work every time...
...
Empty hop combo
c B, c A, A 1 hit, A
C, C, run, A 2 hit, jump C
Takes only a little less than kane's jumping combo.
And with jumping attack, if you cancel the standing C after one hit, does about same. It is possible to land 2 hit standing C but timing is weird for me.
D is nice with the delay but I can't see any use unless you really predict your opponent and they have slow reactions.
Andy's b version hits much lower and pushes Andy back, not
Db P is not really combo able but its fast and the A version is short, allowing you to go straight into A when it doesn't hit.
His P is FAST. I've interrupted attack strings with it.
Andy has a few cross up games too. After C mid screen, dwnfwd a for two hits then hyper jump and you'll be behind opponent. Break guard per guess.
Facing opp in corner. Hcf c, run, A, let them stand, jump d, they block but suddenly you're behind them... not sure how to get this to work every time...
...
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Re: 2k2 UM - Andy Bogard
Andy is great in UM, one thing I don't like about Andy is that if the opponent is crouching on taking first hit any combo involving K doesn't work, since they remain low and are able to block the rest once it's up in the air.