2k2 UM - Athena
- PenPen
- MOAR
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= Command Moves =
: Renkantai
- Can be either 1 or 2 hits depending on the distance
- Cancellable at the second hit for air special moves and supers
- Not an overhead
Air : Phoenix Bomb
- Hops backwards upon contact unless cancelling into something else
- Cancellable into special moves or supers
- Does not juggle opponents unless done as a counter
= Special Moves =
: Psycho Ball
- Standard fare projectile
- C version connectable from strong attacks
(air) : Psycho Sword
- Standard fare multi-hit uppercut
- C version pushes her forward a little bit more before rising
- Super cancellable
: Psycho Teleport
- B version goes around halfscreen, D version goes around fullscreen
- If hit, Athena will just reappear at where she started
: Psycho Reflector
- Reflects projectiles of any kind
- Juggles opponent on hit
: Psycho Shoot
- Some startup time, huge lag
- Juggles opponents if hit
Air : Phoenix Arrow
- D version ends with an extra kick at the end
- Super cancellable
: Psycho Teleport (Fake)
- Athena looks like she's teleporting, but she's actually in the same spot
- Athena can't do anything unless the move ends
= Desperation Moves =
(air) : Shining Crystal Bit
- Invincibility on startup (both ground and air)
- Can cancel by pressing
- Negates projectiles
- Can cancel into Crystal Shoot followup
(chargeable) during Shining Crystal Bit: Crystal Shoot
- Loses Shining Crystal Bit properties, makes Athena vulnerable
- A version goes forward, C version flies upwards afterwards (ground version only)
- Air version always goes diagonally downwards, then into a forward direction when getting close to ground
- If done in air, stays in that spot
- Charging only makes her hold the ball longer, no other special properties
: Phoenix Fang Arrow
- No special properties
= Super Desperation Moves =
(air) : Shining Crystal Bit
- Invincibility on startup (both ground and air)
- Can cancel by pressing
- Negates projectiles
- Can cancel into Crystal Shoot followup
(chargeable) during Shining Crystal Bit: Crystal Shoot
- Loses Shining Crystal Bit properties, makes Athena vulnerable
- A version goes forward, C version flies upwards afterwards (ground version only)
- Air version always goes diagonally downwards, then into a forward direction when getting close to ground
- If done in air, stays in that spot
- Charging only makes her hold the ball longer, no other special properties
(-> , , , , , , ): Psychic 9
- Deadly Rave-like super
- Will not catch airborne opponents
- Athena will do 2 hits first, then you need to input
- If you miss any hit, the move will end and Athena will sit on her ass
- Has 3 different followups
at the end of Psychic 9: Psycho Sword Finish
- No special properties
at the end of Psychic 9: Fire Sword Finish
- No special properties
at the end of Psychic 9: Sailor Finish
- Wire attack
= HSDM =
(-> , , , , , , ) : Psycho Medley
- Deadly Rave-like super
- Will not catch airborne opponents
- Athena will do 2 hits first, then you need to input
- If you miss any hit, the move will end and Athena will sit on her ass
- Has 2 different followups
at the end of Psycho Medley: Momoiro Gatame
- Inexplicable explosion effect
at the end of Psycho Medley: Healing Athena
- Heals Athena for a bit
= Misc info =
- Athena can wall jump
- Far can go over low attacks
- Close links into far
= Starter Combos =
Close / -> -> (or , air or / in corner)
-> -> ((or , air or / in corner)
Close / ->
Stupid combo: (at least halfscreen away) -> -> whatever (you may need to teleport)
= Advanced Combos =
Close -> far -> -> -> far -> etc
= Vids section =
Combo:
- Dark_Chaotix
- MOAR
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- Joined:Sun Oct 22, 2006 01:19
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Re: 2k2 UM - Athena
Damage 214+B and 214+AB
Damage 214+D and 214+AD