Anybody play him yet? I'm interested.
The site says his movelist includes:
+A
+K
+P
+K
qcbx2+P
So what's what?
Kensou (XII)
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Re: Kensou (XII)
I did, but in a limited run.
qcb+A - Backfist thingy. You can cancel this into qcb+K (definitely) or dp+K, iirc.
qcb+K - Running blockable grab. Kensou runs for a bit, then jumps toward the opponent, if unblocked he'll catch the opponent with his leg and do a kick, while jumping backwards. Very useful, but from what I see, damage is kinda meh.
dp+P - Dashes forward and does a multi-punch. I think you need to mash P for him to deal more hits, and from what I read, there's 3-4 levels with this move. Don't use this by itself, do it in combos.
dp+K - His old rdp+K move now redrawn. His dp+B is pretty good.
qcbx2+P - Huge fierball. Impossible to roll through.
qcb+A - Backfist thingy. You can cancel this into qcb+K (definitely) or dp+K, iirc.
qcb+K - Running blockable grab. Kensou runs for a bit, then jumps toward the opponent, if unblocked he'll catch the opponent with his leg and do a kick, while jumping backwards. Very useful, but from what I see, damage is kinda meh.
dp+P - Dashes forward and does a multi-punch. I think you need to mash P for him to deal more hits, and from what I read, there's 3-4 levels with this move. Don't use this by itself, do it in combos.
dp+K - His old rdp+K move now redrawn. His dp+B is pretty good.
qcbx2+P - Huge fierball. Impossible to roll through.
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Re: Kensou (XII)
-j.C, d.Bx1~3, +A, +C, +K/dp+K
-j.C, s.C, CD, +K
-(near corner)j.C, s.C, CD, qcbx2+P DM
-(anti-air)d.C, qcbx2+P DM
EDIT:
-Strangely, s.B (x2), s.C chains and the s.C is automatically his Far C (f+C)--similar to Chin's s.B, s.D (comes out as far D).
-j.C, s.C, CD, +K
-(near corner)j.C, s.C, CD, qcbx2+P DM
-(anti-air)d.C, qcbx2+P DM
EDIT:
-Strangely, s.B (x2), s.C chains and the s.C is automatically his Far C (f+C)--similar to Chin's s.B, s.D (comes out as far D).