[UM] Saisyu
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On the DM level, only the A version connectsfrionel wrote:cr B, cr A, x 2 P links now, even with SDM.
As long as the second +P is the A version it'll setup a juggle afterwards.frionel wrote:Seems that jump C, C, f A, C, A, C works bether than orignal 98.
Fixed.AcidicEnema wrote:From the Wiki:
j.D> s.C> f+A> +A> +A> Quick Max> Orochinagi
-Curiously: s.C> f+A> +A> +A> +A does the exact same damage as: s.C> f+A> +D
I guess one is easier to hit confirm and slightly safer when blocked...
-f.B (not too close to opponent) >dp+B
-c.B, s.C chain still works but you have to walk in order for the s.C to connect.
-c.A, s.C works also.
-f+A (overhead), Q.MAX, c.A, qcfx2+A DM connects but the timing is pretty strict
-s.C [1hit]. f+A> QuickDodgeAttack> Orochinagi
-(Corner) j.D, s.C [1hit], f+A, +A> +A> Q.MAX> Orochinagi SDM> +C does about 60%
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Re: [UM] Saisyu
Small combo tut with Saisyu. Nothing fancy
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Re: [UM] Saisyu
Dark_Chaotix wrote:
Small combo tut with Saisyu. Nothing fancy
nice, didnt know you can connect (in corner) flame dm with punch combo now. cool
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Re: [UM] Saisyu
Via QM yes its possible. With the same combo but SDM, you can do +C for two more hits.
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Re: [UM] Saisyu
Although the combo is surprisingly weak for how stylish it is, albeit, stylish. =)Dark_Chaotix wrote:Via QM yes its possible. With the same combo but SDM, you can do +C for two more hits.