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[UM] Chris

Posted: Fri Apr 04, 2008 07:20
by PenPen
Jump CD comes out slower.
df+B has more recovery time (but still rather abusable). Same goes for f+B.

hcb+A now knocks opponent away if it hits.

Posted: Sat May 17, 2008 20:45
by AcidicEnema
From one of the vids:

df+B> quick dodge> Dodge attack> hcb+P/K

No idea if the dodge attack can connect with a DM at that range, nor if that combo connects for any of O.Chris's moves...

Posted: Sat Jul 19, 2008 00:26
by Kane317
AcidicEnema wrote:From one of the vids:

df+B> quick dodge> Dodge attack> hcb+P/K

No idea if the dodge attack can connect with a DM at that range, nor if that combo connects for any of O.Chris's moves...
Wouldn't f.B, quick.dodge.attack, qcbx2+K DM work then?

EDIT: Turns out his f.B doesn't overhead till the second hit rendering him too far.