Persona wrote:I'm thinking the reason why Iori is higher than Kyo is when it comes to easier damage, Iori wins. Any poke from Iori connects to qcb Ax3 into OTG. Kyo on the other hand has to get in closer to dish damage. When it comes to normal pokes, I also see Iori being better than Kyo. Kyo was never a poker in any SNK he was in, Iori on the other hand is more well rounded in everything he does. And NGBC poke games are pretty important since there's no small jump.
i always saw kyo in NGBC as having a lot more options than iori. I mean, yeah, iori has high damage potential for such a basic combo (which lands from pokes as well), but kyo's also a whole lot safer. An aptly-timed GCFS from one of iori's blocked qcb A/C and he'll be punished bad. Also kyo has his air RED kick which is really, really annoying at times ><
Kyo does need to land his standing C to land basically all his damaging combos, though.....so yeah, against Big players he might have some problems
Persona wrote:As for Yuki, he seriously puts too much effort for very little reward. He reminds me of Jam from GGXX where you can keep powered up specials, but the difference is the specials help Jam a lot but for Yuki, um, barely anything? I honestly haven't seen any good Yuki players (actually any Yuki players to put it straight), but I don't really think he'll get past C or D rank. Out of him and Ai, I seriously think Ai is way better, and she's only C rank in the Arcadia tiers.
Well, with yuki, he has no crouching b, crouching A combos, but he does have a really fast air dash which can get him out of the corner and/or lead to more pressure/mind games. It also gives him nasty throw attempts and quite a good offense. Trouble is, if you fight a turtle who can GCFS at the right moments and block your crossups (which, trust me, isn't very hard to do at all), then you can get punished pretty bad. I mean, seriously, if all this is taken into account, he'd still be at least D rank.....he's definetly no athena
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