Mizuchi (NGBC)
- khdu
- More power! ...51%
- Posts:241
- Joined:Fri May 06, 2005 02:14
The thread about the Orochi err.... 'ripoff'.
Discuss strats, combos (and mysterious stories or opinions on why he looks like Orochi, if allowed) here.
Why is he like Orochi anyway?
And, is there a move list for this guy yet, even if he's a boss?
Discuss strats, combos (and mysterious stories or opinions on why he looks like Orochi, if allowed) here.
Why is he like Orochi anyway?
And, is there a move list for this guy yet, even if he's a boss?
-
- Posts too much
- Posts:2001
- Joined:Sun May 08, 2005 21:49
- A.K.A.:BROsuke
- PSN:KagaminKyousuke
- Location:All of Americas, it seems.
- Contact:
Hey, guys... I'd suggest to create a single thread to talk about the bosses (since they're not (still) selectable), and if, by any chance, they become available to use, then it would be OK to create their individual thread.
I say this because.. what would we discuss in these threads? the only thing that comes to my mind is: CPU patterns and/or how to dodge/repel/block X move.
I say this because.. what would we discuss in these threads? the only thing that comes to my mind is: CPU patterns and/or how to dodge/repel/block X move.
-
- Powering up...7%
- Posts:109
- Joined:Tue Jun 14, 2005 10:07
- A.K.A.:Turned ON
- Location:United States
- Contact:
-
- Is it a bot?
- Posts:2
- Joined:Wed Jun 08, 2005 22:08
About Goenitz's moves: the full name of the DM in question is "Shin YaOtome: Mizuchi" which is "True 8 Maidens (Slayer) : Fountain of Blood". There's another version called "Shin YaOtome: Jissoukyouku" (sp?) which he uses in 2k2 and SVC (his SDM in '96), unfortunately I don't have a translation for this one. On a side note .. I'm kinda dissapointed with the Exceed/Max2 Shin YaOtome, I think they should have used the more stylish looking 96/DM version, or at least included that "running fountain" sfx when he's squeezing the life out of you. Ah well.
-
- Powering up...7%
- Posts:109
- Joined:Tue Jun 14, 2005 10:07
- A.K.A.:Turned ON
- Location:United States
- Contact:
-
- Posts too much
- Posts:2001
- Joined:Sun May 08, 2005 21:49
- A.K.A.:BROsuke
- PSN:KagaminKyousuke
- Location:All of Americas, it seems.
- Contact:
- kadosho
- More power! ...25%
- Posts:216
- Joined:Sat May 07, 2005 07:53
- A.K.A.:Turned ON
- XBL:kadosho
- PSN:kadosho
- Location:Marana, AZ
- Contact:
- Vice Vecta
- Almost there! ...74%
- Posts:419
- Joined:Mon Aug 29, 2005 23:10
- A.K.A.:Turned ON
- Location:Questioning myself what is a man
-
- Maxed Out! SDM time!
- Posts:85
- Joined:Sat Jul 30, 2005 10:55
He seem to have a new DM afaik, or maybe just a redrawn old DM, didn't really find him using his DM when I'm fighting him.
Hes a turtle whore, get close, he'll black beam you, but they come out ALMOST intantly, which is pretty gay. Its a free 7 hits, he might just do a few more hits while you're air stunned too. And his pillars comes out very fast, way faster than 97'. One thing I noticed, he like to do the command grab quite alot, I think its about the same as 97, probably does more damage. He does it when I'm full screen range too. But its recovery is mad, so yeah, not much of a difference.
Hes a turtle whore, get close, he'll black beam you, but they come out ALMOST intantly, which is pretty gay. Its a free 7 hits, he might just do a few more hits while you're air stunned too. And his pillars comes out very fast, way faster than 97'. One thing I noticed, he like to do the command grab quite alot, I think its about the same as 97, probably does more damage. He does it when I'm full screen range too. But its recovery is mad, so yeah, not much of a difference.
- Geese
- Powering up...61%
- Posts:148
- Joined:Wed Aug 31, 2005 09:48
The last few times I fought him, I realised there is an easy way of killing him. It works for me 90% of the time (other 10% is for when he goes crazy)
1) dont stand close to him. He will do counters, energy wave and grab super if you're too close.
2) the best distance is when you can reach him, by doing a hi-jump. Always block low
3) If you're far enough he will definitely use the energy pillars. When you see the energy pillar forming nearest to him (purple patch on the floor), do the hi-jump and go in with a combo.
if you timed it right, the energy pillar closest to him would have just finished and he will be wide open. Flying kicks alone will not hurt him enough, combo combo combo
the obvious include, switching in and out when hp is low.
1) dont stand close to him. He will do counters, energy wave and grab super if you're too close.
2) the best distance is when you can reach him, by doing a hi-jump. Always block low
3) If you're far enough he will definitely use the energy pillars. When you see the energy pillar forming nearest to him (purple patch on the floor), do the hi-jump and go in with a combo.
if you timed it right, the energy pillar closest to him would have just finished and he will be wide open. Flying kicks alone will not hurt him enough, combo combo combo
the obvious include, switching in and out when hp is low.
- Empyrian
- Almost there! ...61%
- Posts:406
- Joined:Fri May 06, 2005 05:22
The NGBC I played is the Japanese version and the name of Mizuchi is pretty interesting.
òÔ. (activate chinese support.)
This word in chinese (pronounced as Jiao4) actually means a river or water dragon. Mythologically, they are a class lower than the sky or ocean dragons.
Very close relation to Orochi which is a 8 headed snake or dragon.
òÔ. (activate chinese support.)
This word in chinese (pronounced as Jiao4) actually means a river or water dragon. Mythologically, they are a class lower than the sky or ocean dragons.
Very close relation to Orochi which is a 8 headed snake or dragon.
- PenPen
- MOAR
- Posts:964
- Joined:Sun May 08, 2005 08:50
- A.K.A.:Manipulating editor
- PSN:penpen35
- Location:The city of lots of pirated stuff!
- PenPen
- MOAR
- Posts:964
- Joined:Sun May 08, 2005 08:50
- A.K.A.:Manipulating editor
- PSN:penpen35
- Location:The city of lots of pirated stuff!
Very Partial movelist for Mizuchi:
+A/B/C/D: Fire pillar
I don't think I can juggle like his boss version with these babies, he doesn't shoot the pillars like the boss version as well, where you can have two pillars appearing next to each other.
qcbx2+P: Soul breaking move
The move where Mizuchi will turn black, reappear and grab the opponent's soul if in range. I believe it's unblockable but the range is rather short.
qcfx2+P: Multiple hit projectile move (the one where the screen turns black)
Not too different from the boss version in terms of appearance. Haven't noticed damage.
+A/B/C/D: Fire pillar
I don't think I can juggle like his boss version with these babies, he doesn't shoot the pillars like the boss version as well, where you can have two pillars appearing next to each other.
qcbx2+P: Soul breaking move
The move where Mizuchi will turn black, reappear and grab the opponent's soul if in range. I believe it's unblockable but the range is rather short.
qcfx2+P: Multiple hit projectile move (the one where the screen turns black)
Not too different from the boss version in terms of appearance. Haven't noticed damage.
- Geese
- Powering up...61%
- Posts:148
- Joined:Wed Aug 31, 2005 09:48
I went down to sydney and he's usable there too. I actually think it was a time based thing or motherboard setting similar to athena.PenPen wrote:Very Partial movelist for Mizuchi:
+A/B/C/D: Fire pillar
I don't think I can juggle like his boss version with these babies, he doesn't shoot the pillars like the boss version as well, where you can have two pillars appearing next to each other.
qcbx2+P: Soul breaking move
The move where Mizuchi will turn black, reappear and grab the opponent's soul if in range. I believe it's unblockable but the range is rather short.
qcfx2+P: Multiple hit projectile move (the one where the screen turns black)
Not too different from the boss version in terms of appearance. Haven't noticed damage.
Adding to the movelist,
+A : This does the mirror break thingy, where if you touch his fingers, a glass thing breaks and you get tossed.
+C : Same thing but mizuchi aims 45 degrees upwards.
, f + P : the multi hit fireball. Essential to start his combos
Mizuchi is still hella strong IMO. I did the f + p fireball, then did the light pillar and followed up with the fireball special and it all hit! Plus mizuchi's d-assualt looks hell cool.
- Vice Vecta
- Almost there! ...74%
- Posts:419
- Joined:Mon Aug 29, 2005 23:10
- A.K.A.:Turned ON
- Location:Questioning myself what is a man