Kyo Kusanagi (NGBC)
- christensenray
- Powering up...70%
- Posts:150
- Joined:Mon Sep 05, 2005 12:31
- A.K.A.:Turned ON
- Location:Jak 3 - Haven City
-
- Maxed Out! SDM time!
- Posts:85
- Joined:Sat Jul 30, 2005 10:55
BTW, have anyone noticed Kyo's f+B?
It see to have more range and always hits 2 hit AFAIK when canceled. And we all know 2 hit stuns a whole deal of time.
Crouch B Crouch A f+B connects too, 4 hits. You can continue with other stuff(Which I don'y really know what to continue).
Next, AC Tactical Step, anyone played with it? It seem to be the thing in NGBC to prolong combos from what I see.
Just a random though, I never really tried.
Crouch B, Crouch A, f+B(The stun should be long), AB(Cancel), C, +C, +C, +A, +K, +C, +D, [dp+Ax3] or [dp+C, ,QCF+C]
The main deal of this thing is that it starts from a crouch poke. Just some random though, don't know if it acctually work.
It see to have more range and always hits 2 hit AFAIK when canceled. And we all know 2 hit stuns a whole deal of time.
Crouch B Crouch A f+B connects too, 4 hits. You can continue with other stuff(Which I don'y really know what to continue).
Next, AC Tactical Step, anyone played with it? It seem to be the thing in NGBC to prolong combos from what I see.
Just a random though, I never really tried.
Crouch B, Crouch A, f+B(The stun should be long), AB(Cancel), C, +C, +C, +A, +K, +C, +D, [dp+Ax3] or [dp+C, ,QCF+C]
The main deal of this thing is that it starts from a crouch poke. Just some random though, don't know if it acctually work.
- Geese
- Powering up...61%
- Posts:148
- Joined:Wed Aug 31, 2005 09:48
Empyrian is right. You cant AB a command move.Empyrian wrote:I don't think you can tactical step a command move....
So be satisfied with a down b, down a, B, Orochinagi, I suppose.
I also found out something interesting. When opponent is in the corner Kyo can stand C, +D, D, +p and end with two +As.
- christensenray
- Powering up...70%
- Posts:150
- Joined:Mon Sep 05, 2005 12:31
- A.K.A.:Turned ON
- Location:Jak 3 - Haven City
-
- Maxed Out! SDM time!
- Posts:85
- Joined:Sat Jul 30, 2005 10:55
Upon experiment, I found that +B isn't SCable anymore, and +P is SCable.
Upon reading the Arcadia scans, it stats that
+D is super cancelable in the first few frames
+C is super cancelable in the first hit in the first few frames
+A(Aragami) is SCable too... .
However, I did manage to pull of +A -> ,QCF+P many times. So yeah, arcadia scans might not be accurate.
Thought +D was SCable too, just didnt' try. What surprised me is that aragami is SCable, which was a surprise. +D and +C can SC into any of kyo's DM, +A only into kyo's MuShiki and Orochinagi.
O.o.
Upon reading the Arcadia scans, it stats that
+D is super cancelable in the first few frames
+C is super cancelable in the first hit in the first few frames
+A(Aragami) is SCable too... .
However, I did manage to pull of +A -> ,QCF+P many times. So yeah, arcadia scans might not be accurate.
Thought +D was SCable too, just didnt' try. What surprised me is that aragami is SCable, which was a surprise. +D and +C can SC into any of kyo's DM, +A only into kyo's MuShiki and Orochinagi.
O.o.
-
- Maxed Out! SDM time!
- Posts:85
- Joined:Sat Jul 30, 2005 10:55
I noticed. Crouch B Crouch A +B,B is totally safe.
If it gets blocked, just delay the second B. If he tries to do anything(seldom, and its hard too), just tap it and it comes out instantly. He gets hit. Else delay the second B till near the end of the allowed timeframe. If done correctly, you just touch the ground as the second B comes out, and you're totally free to move. Its a safe crouch combo. VERY SAFE. I only noticed the usefulness of delaying the second B today XD.
If it gets blocked, just delay the second B. If he tries to do anything(seldom, and its hard too), just tap it and it comes out instantly. He gets hit. Else delay the second B till near the end of the allowed timeframe. If done correctly, you just touch the ground as the second B comes out, and you're totally free to move. Its a safe crouch combo. VERY SAFE. I only noticed the usefulness of delaying the second B today XD.
-
- Charging...15%
- Posts:16
- Joined:Sat Oct 01, 2005 16:24
He's defintely top tier in my books considering his counterparts from some KOF series! =)
Anyways, I don't think anyone has mentioned this before, but Kyo can do this: Jump C, stand C, + D WITHOUT the opponent in the corner!
I've been playing the king of fighters series and usually Kyo can't do this combo unless the opponent is in the corner. Don't know how useful this move is anymore since he's got a new chain combo.
His new chain combo (QCF + C, + C, + A, + B, + C) is very effective. If the opponent is too far for Kyo to execute his + D after the new chain, I always do + A, + A, F + A just because it reaches the opponent and takes just as much damage.
Anyways, I don't think anyone has mentioned this before, but Kyo can do this: Jump C, stand C, + D WITHOUT the opponent in the corner!
I've been playing the king of fighters series and usually Kyo can't do this combo unless the opponent is in the corner. Don't know how useful this move is anymore since he's got a new chain combo.
His new chain combo (QCF + C, + C, + A, + B, + C) is very effective. If the opponent is too far for Kyo to execute his + D after the new chain, I always do + A, + A, F + A just because it reaches the opponent and takes just as much damage.
- christensenray
- Powering up...70%
- Posts:150
- Joined:Mon Sep 05, 2005 12:31
- A.K.A.:Turned ON
- Location:Jak 3 - Haven City