Posted: Sat Jan 14, 2006 07:25
Even more SC-able moves:
- Mai's Musasabi no Mai (any) and Sayo Chidori.
- Akari's Kagetsu Tsudodo Shippori.
- Washizuka's Rouga Hanshiki.
- Chonrei's Tenjin Ken (during the hit).
- Tung's Ressen Kyaku (both normal and EX).
- Hotaru's Haigeki Shu from her Ri En no Kamae stance.
- Cyber Woo's Hammer Punch.
- Mizuchi's SC-able move is unlisted in your FAQ - motioned by f,d,df + D (no B version). This is basically a followup to his stand D, both far and close. Animation is exactly the same as his normal D, but when this special is followed up with his far D, he'll advance a little bit forwards with the move.
Correction from my own part: Terry's (D) Power Charge can also SC from the 2nd hit. Unlike what's mentioned in the FAQ; You can combo/chain into it. But mostly from the first hit of his close stand D or his close stand C. It does require a quick input to link the hits, though.
Looks like Mars People is definetly the only one without a SC-able move.
Motion correction: Genjuro's Gashin Totsu is + B, not + B.
Some random notes you might want to include:
Akari can follow up her missed Koumyou Isoi with a non-damaging backward or forward roll by pressing b or f respectively after the fall.
Mr.Karate can follow up or cancel his Kohou Shippu Ken with the , f Hien Shippu Kyaku, provided that both moves are done by the same button strength (i.e you can't do an (A) weak Kohou Shippu Ken and cancel it into his (D) strong Hien Shippu Kyaku.)
Much like in KoF '96, Mr.Big can add in more hits for his Crazy Drum by tapping on the strength button which the move was initiated by. (So, if you used the (B) Crazy Drum, tap (B) repeatedly to tack in more hits).
- Mai's Musasabi no Mai (any) and Sayo Chidori.
- Akari's Kagetsu Tsudodo Shippori.
- Washizuka's Rouga Hanshiki.
- Chonrei's Tenjin Ken (during the hit).
- Tung's Ressen Kyaku (both normal and EX).
- Hotaru's Haigeki Shu from her Ri En no Kamae stance.
- Cyber Woo's Hammer Punch.
- Mizuchi's SC-able move is unlisted in your FAQ - motioned by f,d,df + D (no B version). This is basically a followup to his stand D, both far and close. Animation is exactly the same as his normal D, but when this special is followed up with his far D, he'll advance a little bit forwards with the move.
Correction from my own part: Terry's (D) Power Charge can also SC from the 2nd hit. Unlike what's mentioned in the FAQ; You can combo/chain into it. But mostly from the first hit of his close stand D or his close stand C. It does require a quick input to link the hits, though.
Looks like Mars People is definetly the only one without a SC-able move.
Motion correction: Genjuro's Gashin Totsu is + B, not + B.
Some random notes you might want to include:
Akari can follow up her missed Koumyou Isoi with a non-damaging backward or forward roll by pressing b or f respectively after the fall.
Mr.Karate can follow up or cancel his Kohou Shippu Ken with the , f Hien Shippu Kyaku, provided that both moves are done by the same button strength (i.e you can't do an (A) weak Kohou Shippu Ken and cancel it into his (D) strong Hien Shippu Kyaku.)
Much like in KoF '96, Mr.Big can add in more hits for his Crazy Drum by tapping on the strength button which the move was initiated by. (So, if you used the (B) Crazy Drum, tap (B) repeatedly to tack in more hits).