Page 3 of 4

Posted: Fri Sep 30, 2005 10:47
by christensenray
I've tried tapping B like crazy (the secrets out now, i can talk about it), but it doesnt work for me. Is there a rhythm, or an amount of times to press it, or a certain time?

Does punches really work? That would work better for me, i tap A, C, like mad when doing Yama's DM in 2k2.

Posted: Sat Oct 01, 2005 05:54
by Ratix0
BTW, have anyone noticed Kyo's f+B?

It see to have more range and always hits 2 hit AFAIK when canceled. And we all know 2 hit stuns a whole deal of time.

Crouch B Crouch A f+B connects too, 4 hits. You can continue with other stuff(Which I don'y really know what to continue).

Next, AC Tactical Step, anyone played with it? It seem to be the thing in NGBC to prolong combos from what I see.

Just a random though, I never really tried.

Crouch B, Crouch A, f+B(The stun should be long), AB(Cancel), C, QCF+C, QCF+C, QCF+A, QCF+K, HCB+C, HCB+D, [dp+Ax3] or [dp+C, QCF,QCF+C]

The main deal of this thing is that it starts from a crouch poke. Just some random though, don't know if it acctually work.

Posted: Sat Oct 01, 2005 13:14
by Empyrian
I don't think you can tactical step a command move....

So be satisfied with a down b, down a, fwd B, Orochinagi, I suppose.

Posted: Sat Oct 01, 2005 17:24
by Ratix0
Oh... Oh well. Just a random thought heh.

Any help on crouch B Crouch A f+B? Sometimes it does QCF+B,B though. I did return it to neutral then to forward.

Posted: Tue Oct 04, 2005 11:14
by Geese
Empyrian wrote:I don't think you can tactical step a command move....

So be satisfied with a down b, down a, fwd B, Orochinagi, I suppose.
Empyrian is right. You cant AB a command move.

I also found out something interesting. When opponent is in the corner Kyo can stand C, qcf +D, D, qcb hcf +p and end with two dp+As.

Posted: Wed Oct 05, 2005 06:31
by Ratix0
^
Ouch.

Posted: Wed Oct 05, 2005 11:48
by christensenray
Flashy but not much extra damage. I spose every little bit counts tho. dpA seems to be able to connect to pretty much anything that leaves a person in the air, juggled or not. And then seems to connect to itself as long as you keep the opp. above the ground.
If only we had a Ryo striker... :evil:

Posted: Wed Oct 26, 2005 08:17
by Ratix0
Upon experiment, I found that HCB+B isn't SCable anymore, and dp+P is SCable.

Upon reading the Arcadia scans, it stats that
HCB+D is super cancelable in the first few frames
dp+C is super cancelable in the first hit in the first few frames
QCF+A(Aragami) is SCable too... O_O.

However, I did manage to pull of dp+A -> QCF,QCF+P many times. So yeah, arcadia scans might not be accurate.

Thought HCB+D was SCable too, just didnt' try. What surprised me is that aragami is SCable, which was a surprise. HCB+D and dp+C can SC into any of kyo's DM, QCF+A only into kyo's MuShiki and Orochinagi.

O.o.

Posted: Sat Oct 29, 2005 15:29
by Ratix0
I noticed. Crouch B Crouch A QCF+B,B is totally safe.

If it gets blocked, just delay the second B. If he tries to do anything(seldom, and its hard too), just tap it and it comes out instantly. He gets hit. Else delay the second B till near the end of the allowed timeframe. If done correctly, you just touch the ground as the second B comes out, and you're totally free to move. Its a safe crouch combo. VERY SAFE. I only noticed the usefulness of delaying the second B today XD.

Posted: Sun Oct 30, 2005 02:06
by Ratix0
I know when to tap punch for it to work. I think tapping A B C or D would work, but didn't try it out.

After everything, theres a short lag near the end, during that lag, tap.

Posted: Mon Oct 31, 2005 09:08
by vtu22_2
He's defintely top tier in my books considering his counterparts from some KOF series! =)

Anyways, I don't think anyone has mentioned this before, but Kyo can do this: Jump C, stand C, QCF + D WITHOUT the opponent in the corner!

I've been playing the king of fighters series and usually Kyo can't do this combo unless the opponent is in the corner. Don't know how useful this move is anymore since he's got a new chain combo.

His new chain combo (QCF + C, QCF + C, QCF + A, QCF + B, HCB + C) is very effective. If the opponent is too far for Kyo to execute his HCB + D after the new chain, I always do QCF + A, HCF + A, F + A just because it reaches the opponent and takes just as much damage.

Posted: Mon Oct 31, 2005 10:11
by Ratix0
Kyo can do that in 2k3, as well as the previous KOFs. The first hit would usually hit(Unless he is too too far), the second hit would hit only if he hits the jump C really really close.

Posted: Mon Oct 31, 2005 12:13
by christensenray
After Kyo's new chain, i find it best to either DA to confirm the damage in the red meter, or to dp+C xx qcfx2+C if opp is low on life, to finish off.

Posted: Wed Nov 02, 2005 02:34
by Ratix0
Having problem doing dp+C -> QCF,QCF+P... >_>. BTW, does aragami sc? Arcadia scans say so and can cancel into mushiki but I can't do it X_X

Posted: Wed Nov 02, 2005 05:33
by Empyrian
Qcf A does cancel into Mushiki but I never got it to combo. XD

In fact, I read somewhere that if you can DP punch SC to Orochinagi as anti air consistently, Kyo basically shuts down your aerial options.