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Posted: Wed Aug 02, 2006 15:36
by Superbabef
Thanks for the vid's!!! rofl

But let see if your really the best...
I've found some impressive art of KoFXI on kawaii art zone but the big problem is the web site logo on each illustration. So I continue my quest of official art of KoFXI.
Can somebody help me (again) ?

And about my new friend K', I try to put the qcb+K after his Ldm I've got some trouble with it.
Each of them need to be done during jump or hop?
Must I use B or D?

What is the correct input to DC the qcfx2+P to his LDM? :o

Sorry to just bring question and not yet answer... :(

Posted: Wed Aug 02, 2006 20:56
by SonicWaver
Superbabef wrote:Thanks for the vid's!!! rofl

But let see if your really the best...
I've found some impressive art of KoFXI on kawaii art zone but the big problem is the web site logo on each illustration. So I continue my quest of official art of KoFXI.
Can somebody help me (again) ?

And about my new friend K', I try to put the qcb+K after his Ldm I've got some trouble with it.
Each of them need to be done during jump or hop?
Must I use B or D?

What is the correct input to DC the qcfx2+P to his LDM? :o
1.-i always do hop
2.-B version
3.- if i recall, its not a Dreamcancel... thats your mistake i assume.

after K dashes, start inputting the LDM

Posted: Thu Aug 03, 2006 04:32
by cube
There are videos with Heat Drive DC to Chain Drive

Posted: Mon Aug 07, 2006 04:37
by J]-[UN
Starting with Elizabeth near corner :

JumpB, standC (1hit),fwdA, standA, fwdA, qcf hcbA, QS to K' and...

walk back 1 step, qcfA fwdD x4, standA, air minute spike x4

Also works with anybody who juggles the opponent really high, but you can only get the 4 second shells to hit with liz'....with anyone else its only around 2 or so...

Posted: Tue Aug 08, 2006 00:19
by dobiqwolf
J]-[UN wrote:Starting with Elizabeth near corner :

JumpB, standC (1hit),fwdA, standA, fwdA, qcf hcbA, QS to K' and...

walk back 1 step, qcfA fwdD x4, standA, air minute spike x4

Also works with anybody who juggles the opponent really high, but you can only get the 4 second shells to hit with liz'....with anyone else its only around 2 or so...
well done for this one.

Posted: Tue Aug 22, 2006 10:53
by hanzo_wong
theres a simpler to do heat drive into chain drive...

s C, qcb B(whiff), qcb B, dp A SC to heat drive, LDM....

Posted: Thu Feb 22, 2007 08:49
by SonicTempest
Quick question - how do you do the double Second Shell juggle in the corner? I've tried different combinations of A and C triggers and I can't get it to work for some reason. Does it require stringent timing or something?

Posted: Thu Feb 22, 2007 09:10
by Dark_Chaotix
SonicTempest wrote:Quick question - how do you do the double Second Shell juggle in the corner? I've tried different combinations of A and C triggers and I can't get it to work for some reason. Does it require stringent timing or something?
Ive use it from sC (1 hit), fwd+B, qcf+C, fwd+D, then qcf+A, qcf+D. The qcf+C hits weird which normally doesnt allow opponent to get hit up from afar. But this combo works like that then you can do the follow up.

In asnwering your question, i think it only works from that combo above. Since i use this, i havent tried any other way.

Posted: Sat Feb 24, 2007 20:08
by Empyrian
Managed to block Adel's LDM? Heat Drive him to hell.

I am really impressed with K` this year. Although quite unwieldly at times, one needs a certain degree of dedication to use him properly.

I have seen vids where people purposely use his Dp A just to get a counter hit/trade and SC to Heat Drive. True, it hurts K` quite a bit and you can only do it twice but the opponent gets hurt even more. XD

Stand A, LDM or jump qcb B on jumping opponents is really 1337.

Dp C, F+kick to qcb B can be followed with a LDM if it is near the corner.

His mind games on waking up opponents are really great, especially when they are cornered.

Examples would be jump C, down B, Df D, etc. A plain Trigger, with or without follow up would count too.

Is it possible to QS off Heat Drive? I heard rumours about it although I suspect it is like Buster wolf, i.e. SCable but not QSable.

Posted: Thu Mar 29, 2007 16:45
by Empyrian
Posts on CX forums have suggested that qcb*2 K is an unblockable on incoming opponents.

However I believe that it should be considered a crossup instead.

Posted: Fri Mar 30, 2007 09:39
by Dark_Chaotix
Empyrian wrote:Posts on CX forums have suggested that qcb*2 K is an unblockable on incoming opponents.

However I believe that it should be considered a crossup instead.
I posted that.

I cant see how its a crossup, regardless if it hits on their feets, i see it as an unblockable. It hits them before they land on the ground. But you are right in some sense as it best to get them near their back which is hard to time...........

Posted: Sat Mar 31, 2007 16:23
by Perfect Stranger
I saw that vid, looks to me like a crossup too.

To be honest, from what I know of the system thus far - the only things that are inescapable for an incoming character are things that absolutely cannot be blocked. This is why you cannot escape a properly timed Mary LDM/Clark Running Three (you can't block throws, obviously), and why you can't escape Oswald's dwn-fwd a - the recovery frames are unblockable in the first place.

Anything else seems to be blockable, albeit in the case of Adel's LDM, K's Heat Drive, etc, the mechanics of the incoming character seem to dictate that you have to block the other way.

Again, I *could* be wrong, but that's just what has been observed of the system so far. It sure looks like a crossup though.

Posted: Mon Apr 02, 2007 14:14
by Dark_Chaotix
Crossup / unblockable then.

Posted: Mon Apr 02, 2007 15:32
by Perfect Stranger
Dark_Chaotix wrote:Crossup / unblockable then.
...What? Crossup and/or unblockable? We're saying that it doesn't look like it's an unblockable at all, just a cross-up. We could be wrong, but do you have more proof other than "The guy didn't block it"?

Posted: Mon Apr 02, 2007 16:10
by Derrace
Perfect Stranger wrote:
Dark_Chaotix wrote:Crossup / unblockable then.
...What? Crossup and/or unblockable? We're saying that it doesn't look like it's an unblockable at all, just a cross-up. We could be wrong, but do you have more proof other than "The guy didn't block it"?
doesnt look like it's unblockable, do simple a test?, do it on an opponent that is on the ground and before he gets up. Awfully like a crossup to me.