Derrick wrote:HH B: This is one of his best corner trapping starters. It beats Opponents jump attacks in an attempt to trade blows with you. E.G Clark's Jump A/C/D.
It comes out faster than Maxima's Stand C/D. Very very useful move. You can normally (and safely) repeat this block damage string, HH B, down A, Qcf A x 3 (vary the delays) or do "Qcf A, Fwd B, Dp B.... then Dp B" or Stand B to poke, then HH B again. repeat string, or just normal grab. OTG dp B.
HH E is good for trading blows... even better when you do the slow fireball DM and know you oppoenent would jump. Depending on the char, High Shadow Jump E should be used instead.
Sigh, there isn't anyone that can use DL here.. Oh AE, I wish I was in SG, then I know how to improve DL when I fight DL.. argh....
J]-[UN wrote:Maybe they just werent used to losing out to duolon in priority lolz...
From my experience his HH B is still inferior to Kyo's / Kula's/ Eiji's hyperhop Bs (in Kula's case, C).
He's also a lot more vulnerable to spammy StandC/Ds upon landing since the block stun is pretty poor
Haven't tried to beat Buster Wolf with any short hop attacks though...when I see a Terry with meter, I jump HIGH HIGH
iMuYa_ wrote:and i tink so far, he's the oni guy tat can do a 99 hits, oswald's oni up to 86 if i dun rmb wrongly~
video's quality nt very good, but i tink if u guys are here u shld noe roughly wad's going on?
dint believe my frien when he said u cant breakfall after his qcbx2+A special, and after opponent's on the floor, a poke on his body. whenevr i do tat, i always laugh, even now lol.
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