, but rather if you can anticipate well, it does have good priority to snuff out quite a few jump attacks, although i have stuffed up a few times and have been hit by a ralf dp A/C combo >_<
, but rather if you can anticipate well, it does have good priority to snuff out quite a few jump attacks, although i have stuffed up a few times and have been hit by a ralf dp A/C combo >_<


G-Product wrote:how about this as an AA for ol Duo-Lon
crouching C, qcf + B
??????? reliable? consitent? I need a 2nd man's opinion since I'm just now pickin him up cause he didnt really interest me in 2k3

G-Product wrote:ok. What about a well timed hcbx2 + P super ?



~!T.T!~ wrote:yes, ghosts super can be used as an anti-air, and sometimes if you're lucky, as wakeup, but be careful when using it since the invulnerability from 2k3 is gone, so now anyone can hit you from above if you whiff the super completely.
anyways, what i used to do was have a blocked crouching a, qcf A/C, fwd B, backdash, and if they jump to chase, ghosts super had a good chance of getting them, since the jump attack would be out of range anyway.....
it's awesome for chipping, especially if you've just killed a character near the corner. It's possible to space well so that the tip of the ghosts touches the screen, so that even if they try to roll cancel, they'll eat the super, so at the very least it would chip quite a fair bit
as for *best* anti-airs, i'd say stand A is your best bet. as of yet i've yet to see it lose to anything within its hitbox. jump straight up C is also freakishly awesome








AcidicEnema wrote:I have the vid on my hard drive thanks to Scruffy. AFAIK, the combo goes like that:
Cross up C> Double Palm Combo> LDM> [qcf+A> f+K> hcb+C] * 5> qcf+A> f+K> qcf+K> Double Palm Combo (LDM ends just as its starting)> d.A> qcf+P*3
Its *only* 73 hits tho. But yeah, full life.
I hate DL vs Maxima. The only thing DL can do in that situation is hope to stop Max before he gains momentum with a really early d+C, luck out against the hop C with a late d+C, or get a early vertical hop+C in.
DL gets a lot of bad matches lah. Maxima, Iori, Ash, Jazu, Duck... Its matches like these (plus the PS2 screwing up my LDM timing) that've made me stop DL for awhile now.
Btw, Necomancer Duo on Cyberfanatix posted a vid showing how to combo the LDM off a command grab. Its a pretty elegant solution (and I'm sure the whole world knew this except for me). Basically involves doing Commad grab> qcf+P> f+B> LDM> hop attack.
Probably makes the sucky command grab worth doing again...




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