Team ON on #KOFXIV Part 3

This is all before the October patch, so hopefully the negative opinions will change! But these are feelings that will not be ignored. The more we post, the more we find people who agree. But, this is the last part.  Part 1 is here.  The patch is almost ready!


As you know his main is Leona, and coincidentally she’s very strong in KOFXIV.  He even won a tournament with her and another of his favourites, Mature.

KOF is one of those games I’ll play no matter what.  I’ve played KOF since 1994 but I only started playing competitively from its last iteration. KOFXIV, without a doubt, is fun to play. Granted, there are characters that are far better than others like before, but the difference between the top and bottom characters is too vast in XIV.

I have high hopes on the future of the game since SNK has shown unprecedented support and interest in the community. I wonder what kinds of changes we’ll see on the patch, I can hardly wait!


Some of you may not recognise the name since he still hasn’t put up his bio on the site.  Anyway he’s still hitting top 3 in London tournaments and you’ll see him often online late evenings in the EU.

I really like the new vibe of this new KoF and the amazing variety the 50 characters bring to the game. The online modes are great and the netcode is good enough to play great matches with European players. The game speed is a lot faster than any demo/build I’ve tried and feels very close to XIII’s speed. Despite being in 3D it is truly KoF with the fundamental of the previous episodes of the series.

Obviously the game is not perfect, the current character balances is an issue as it leads to more than a third of the cast never played in serious matches but hopefully the patch will address this point.

Finally this new KoF brings a new gameplay with a emphasis on the max mode and strong zoning/fireball gameplay. I’m not totally sold yet in the direction the game is taking. On one hand I understand it makes the game more accessible to new players but on the other hand it feels too close to SF at times and force players to focus on high damage dumb combos (auto-pilot) rather than clever and skilful strategy.

I am looking forward to see what SNK is planning for the community with DLCs and the SNK world championship. Burn to fight!

Sylvie Paulo Paulo Tortita

Torta was at Never Give Up having a good rant about the poor organisation of the tournament.  He also entered KOFXIV but has a slight disadvantage…. character love. 

For me, the game is really fun, exciting. BUT has some problems related to buffer and system.

Fireballs too strong, Rolls too large and safe. I have troubles doing A+B and C+D in real battles, and i didn’t have this issue in 13

Also some characters need tweaking like Nako (almost everything lol), K’ (Easy combo with lots of damage and corner carry), Robert (his fucking 4 shorts confirm), LoveHeart (Her crouchC and Safe Swords plss), Leona (have a break pls), Mai (just a bit but still she’s too strong) and lots more.

But I’d love my little Sylvie to be a little bit stronger. Her best Midscreen Combo that doesn’t involve 4~5 Bars is to do a Magneto-Trapo! ( qcf, qcf + B/D ) to a EX Paula Experiment ( qcf, qcf + AC). And her normals being pretty short, I can’t even punish King’s Tornado Kick

Overall the game online is great but needs some tweaking on the ranked matchmaking.. also it needs to save settings when looking for ranked matches 🙂

That’s all I have to say. Thank you SNK (not playmore btw) for this awesome game. I hope i can keep improving, travelling and fighting a lot 😀

Tennkawa P

The Idolmaster specialist, like Tortita, is now without Ash.  How does he feel?

My favorite character is now Sylvie! Rolling is really long, projectile play is also strong. I have not played that much yet, but, KOF14 is a game you want to play!


Also known as Dogesmith. Currently spamming top tiers and getting fraudulent wins.

I like the game and really like some characters, some bits bore me, but then these are the same bits that bored me in every fighting game: fighting the top tiers.  I really like Ramon, even though he has been capped to stop him turning into the Ramonster.  I also like some of the new characters but simply don’t have the time to play them (yet), as I like going online and fighting!  Some of the character designs are really good.  I’m also sad that Paula seems to have such tiny range on her normals.  The game system seems fine until you realise the anchor character has 5 bars (because the losing player gets a bonus bar).  This is nice if you are a casual player, meaning you can do lots of crazy stuff, throw out a climax super etc, but when you’re playing against a high level opponent with a top tier team, you really sweat… and feel a little dead inside after all your hard work to kill them off…  Still, the cream will rise to the top, and if there are no changes to characters, I will still enjoy the game!  In KOF95, every tournament team had Saisyu and Omega Rugal. Every CVS2 team has Blanka.  There will always be a top tier, and you can either respect the player behind this team, or not, or just go play someone else, or just put the damn character in your team!

I’m enjoying playing online because there is a great mix of level with different characters, it shows that the main player base is not put off by this tier list.  It shows the game is interesting and people enjoy it – until I smash them to bits with Verse and then they rage quit – but even then it’s early days and people will find the weaknesses of each character.  There will always be casual players who don’t like losing, and here it doesn’t matter which tier you beat them with.

Nakoruru is almost broken – I say almost because I can’t spam with her, she’s not invincible, she needs a calm and calculating hand to use efficiently.  Playing against the average player will destroy them but against a good player it’s actually difficult.  So in fact, I wont be bothered if she remains unchanged, even if I may roll my eyes when I see grand finals with her on both teams.  The same player would probably beat me with a different top tier team.  Real players know K’ is more infuriating but he takes more skill to use.   Nakoruru and Love Heart were designed to be easy to use and they certainly are; any old person can pick up Love Heart and make top players sweat. I applaud this, because it makes the game accessible.  And the best players will still wreck you.  

I wrote a few other paragraphs about game longevity and visual excitement but deleted them because it’s already been covered on the feedback page.  The most important thing now for SNK is to make sales and to do that they’re gonna need really only one thing: improve the graphics.  This may have to wait till KOF15.   Until then, while I would like more buffs for the lowest tier characters, I do think we have to study them more deeply, for example, Xanadu has risen up the ranks a little since players discovered his safe tick damage playstyle.  There’s lots more to discover and I think it’ll take years to find it all, which is great!   I look forward to playing this game to hell and getting another patch in no sooner than a year, if needed!

I think Oda, Neo G, Nobuyuki & the team have done a great job and it’s wonderful that they have tried to immerse themselves in the community!  They probably want to run away from the fans now but I just want to say “Have courage & (burn to) fight hard!”   KOF98 and 13 were good examples of a balanced cast with a top tier that still made you think the game had a balanced cast. lol.  Still, the cast was viable.  I hope 14 can become a classic like this and the dev team, lead by Oda, can make it happen (with a few balance tweaks)! Go go go!!

Still here? I’ll be discussing this, and probably repeating myself over and over for those guys who are too lazy to read over on my streams RIGHT NOW:


or on twitch

PATCH IS COMING! ON Team #KOFXIV Feedback Part 2

After Part 1, here is part 2, and there will be part 3!!! Also check below for news on sales and KOF numbers at NGI REVOLUTION!


Over in Costa Rica, Gabo has been working hard and won the last tournament! 

The game is good, I love it because there is a more dependency on smart play and safe gameplay and that damage with short combos are increased and the management of normals is highly important … I am very satisfied with SNK’s support as a company with the events, online service etc.
There are still things to improve to balance the game such as Chang, Choi or Tung Fu Rue that overall are extremely limited for competition. but the game is still new, with 50 characters and surprises can appear at any moment. I see no need to nerf Nakoruru, K ‘and Mai, they are strong characters who are being exploited because they ease to use, but are not vastly superior, I think no one can say otherwise and I do not know any player using the 50 characters at high level to make a comparison with credible basis … one thing I would take away is the extra special bar given when you lose the first or second character, otherwise I’m happy with the game, I feel I will have good competitive level, however many players do not accept that you have to learn more to play more and study the game and not just ask for patches so that they get better positions in tournaments.

Bubblan AB7

The Swedish classic has been labbing KOF14, with GGXrd EU qualifier entrant PBX, who recently re- discovered the Clark air grab glitch.  Bubblan also made some hot combo videos!

Good morning mate

14 is fun but needs patching to be competitively interesting

It’s not as polished as thirteen but the max mode makes it easier to get into for beginners which is nice

Emperor Cow

Our resident DOA man has been dabbling a little in KOF14 while preparing a Mai guide for DOALR!

I can say it feels, looks and plays great

 Hate the dumb design of last boss though.. too generic
The new characters are all cool .. kinda makes you hungry for more.. i want dlc now lol


Like Emperor Cow is more known for playing other games but has played enough, having entered Hessen Crash and more.
I really like the game mechanics and the way EX moves are incorporated, but rolls are too strong and the weak characters are too weak.
Basically that D:
I’m generally pleased with the game I just want those two things fixed. Thats why I’m waiting for the patch (and for Arc Revo) until I actually put in more effort into the game


Currently still using a mix of Capitals and Lower Case in his name making it a pain to write.
The game is good but requires a bit tweaking. Some normals are very safe while some take ages to recover. The game depends on max mode so much that each round contains activating max mode 2 to 3 times for only 1 stock which gets boring after a while.
Max mode was supposed to be fun and hype but every round both players activate it so many time that it takes the thrill away.

Dark Chaotix

The resident combo machine has recently been busting out videos even though the patch may change things.

so far im enjoying the game and what it has to offer, but I would like some changes. Fireballs are strong in this game and need to be toned down. Some characters just need more recovery on it.

Characters have stupid hit boxes on their normals where other characters suffer bad in this area. This is really evident with jump ins and getting cB, to spamable CD attacks.

The input leniency needs to be like 2k2 / 2k2um imo, which is barely any leniency in that game.


is currently in Japan.  He was more famous for getting drunk and playing KOF13 online.  What does the future hold for our young Morrissey fan?

yessir, quite happy and optimistic.
KOFXIV is thoughtful. It changes the paradigm between where it was from ‘94 – XIII and presents something that shifts the gameplay into something accessible while not being overtly brain dead. As KOF fans we stand at the precipice of altering our scene into something productive and are the only thing keeping it from sinking into the obscurity of ‘poverty games’ and ‘side tournaments.’ Honestly, its flaws only exist on the pretense of what we’ve known. So… Idk, get gud. Also, Meitenkun is gdlk!!


is deep down under with the Oz crew and is spending a lot of time checking out match videos to build his matchup knowledge before wrecking hell in tournaments!

With the emphasis on simplicity and a more prevalent max mode KOF XIV is a fresh take on KOF’s roots and what made us all love the franchise in the first place. SNK has successfully created a game that both newcomers and veterans alike will love. Although the tier list currently (pre-patch) isn’t as close as most would like, the game shows much promise at this early stage of its lifespan. Although I do think SNK went a bit overboard with the 19 (!) new characters (which meant some of my favourites were sadly not included), I praise them for trying something new in an era where mainstream fighting games are all trying to break the mould. Hopefully with a bit of refinement, we will all be enjoying this game for a long time.  KOF is here again!


As for SNK, they just announced the patch has been finished! It is now with Sony who will approve it.  Will it be the answer to the concerns?  Or just somehow make the game even more amazing?  We await with baited breath!

Don’t forget you can get the game from Deep Silver and check out their international minisite!

AND it’s 20% off on PSN till Oct 20!!!

We are all playing in the evenings! Come join us! Change your settings to search for “ALL” and if you want to play with us look for “Europe.ON”



is now at 41 players for KOFXIV, 3rd highest game entry at the event!  And now registration is CLOSED!!! ORZZZZZ WHY DIDN’T YOU SIGN UP!!!?!??!


AND … now in store